Virtual reality (VR) and augmented reality (AR) offer a unique opportunity to immerse oneself in the world of art without physically visiting a museum or gallery. Visitors can not only explore the exhibits but also interact with them.
VR allows you to explore virtual exhibition halls where you can move freely and view the exhibits. AR, on the other hand, enhances the real world by adding layers of information or animations to the exhibits, enriching your understanding of the works.
These technologies expand the possibilities of education by providing additional contextual materials and interactive elements. Visitors can ask questions, explore details, and even create their own works of virtual art.
Virtual excursions and tours:
Visitors can travel through time and space, exploring historical periods and cultural artifacts that may not be available in real life.
Virtual exhibitions:
Virtual exhibitions allow museums to expand their audience by attracting online visitors, and they also provide an opportunity to create exhibitions that may not be possible to display physically.
Virtual cataloging:
VR/AR technologies are used to create digital catalogs of collections, which makes it easier to access information about each exhibit and improves its visualization.
Educational programs:
VR/AR is used to create interactive training programs that allow users to immerse themselves in the theme of an exhibition or a specific exhibit.
Online events:
Museums are conducting online lectures, demonstrations, and discussions using VR/AR technologies, attracting audiences from all over the world.
Virtual workshops and master classes:
Visitors participate in virtual workshops and studios, learning art or craft techniques right inside the museum.
Digital copies of exhibits:
They are used at exhibitions instead of real objects. Visitors see a 3D model of the exhibit, or use special glasses or their phone to activate the virtual version.
Creating virtual tours of the museum building:
Visitors have the opportunity to explore the museum building, its history, architectural features, and interesting facts.
Virtual restoration workshops:
Visitors can see the process of restoration and reconstruction of historical artifacts, which is not always possible in real life.
Interactive educational games:
Museums can develop VR/AR-based games and applications that allow visitors to «bring historical figures to life» and view exhibits in motion, as they are being used or created by the authors.
5sensar is a leading developer of VR and AR solutions for the museum industry.
Our experience in creating elements of virtual and augmented reality has already proven its effectiveness in practice. For example, the project to recreate the storming of the walls of the Pskov Kremlin by Stefan Batory’s troops is a prime example of using technology to convey historical events in a new and exciting format.
Example of developing immersive tours
in augmented reality
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